clarification of stealing behavior

When I receive the event FMOD_STUDIO_EVENT_CALLBACK_STOLEN can I assume the sound is permanently stopped - i .e. that it will never be resumed.
e.g. I receive the event, then stop a number of other event instances, I would not expect the event mention in stolen callback to be resumed, correct?


Thanks for the clarification!

Hi Jason,

Actually this kind of event stealing behavior has been deprecated in FMOD Studio. The runtime will never steal an active instance (although it may go virtual). Therefore you will never receive the FMOD_STUDIO_EVENT_CALLBACK_STOLEN callback type.

The upcoming release of FMOD Studio Programmers API version 1.3 removes FMOD_STUDIO_EVENT_CALLBACK_STOLEN from the enum.