Compiling Custom DSP Effect Plugin C++ to DLL for Studio

Hi, I am really new to fmod and not super great at c++ either, but I have experience with audio programming in JUCE and other stuff. I understand that I can use one of the example plugins like fmod_gain from the api/core/examples/plugins as boilerplate for writing a custom plugin. In order to use them in fmod studio, I see you have to compile the cpp to a dll file to then place in a the plugins folder. Before I jump into any custom dsp stuff, I’m wondering how I should build the example cpps into dlls. The reference pages quickly gloss over this compiling, but maybe I overlooked something.
Any help on this would be awesome! :smiley:
Thanks

Hi,

The .dll can be build from Visual Studio via the context menu:


Then the .dll can be put in the plugin dir:


Hope this helps!

Perfect, thank you so much !! Sorry, never used visual studio before, I see now it’s a really simple process. Thanks :3

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No worries! If you have any questions please do not hesitate to reach out!

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