Writing a custom dsp for unity

Hello! We’ve been using FMOD for a while and descided to include Unity Render Streaming into our app. Since audio streaming through webrtc goes through Unity audio listener I need to catch fmod output so I can forward that data. I understand that for that too work I need to write my custom dsp but this is where my understanding and knowledge stops. I’m completely lost. Do I write custom dsp in c# or do i have to write in c++ (which I’ve never used) and do i have to create a dll? And how would i do that? Current documentation is quite confusing.

1 Like

It sounds like something you could write in C#, by creating a plugin and attaching it to the master bus.

You can find information on the DSP API in the docs, as well as some DSP examples in the API download and the fmodplugins.cpp.