During the process of connecting games, the game engine often cannot obtain real-time updates after adding or modifying audio materials to the FMOD project. This situation did not occur in previous versions, but the version used is 2.03.08. This version often experiences this situation.
Hi,
Thanks for sharing the information!
I haven’t been able to reproduce the issue using the latest 2.03.11. Could you please try updating to the most recent version and see if the issue still occurs?
There are a few known Live Update issues in 2.03.08, and several connection related fixes were made in 2.03.09 and later. These improvements may resolve the problem you are seeing.
For more details, you can refer to the Live Update related notes in the revision history.
Okay, thank you for your reply
I’m having the same issue in 2.03.11 although in UE5. I replaced some footstep sounds with white noise to test when FMOD would update the audio files with Live Update enabled. I rendered the files, automatically replacing the existing ones and nothing changed. I also tried refreshing the assets, disconnecting and reconnecting Live Update but neither worked. Building the banks was the only thing that did. Like zsda159753 said, this definitely used to work in previous versions, like 2.02.26 which I’ve been working in recently.
Right? After upgrading to version 2.03.11, I still couldn’t solve this problem. This issue didn’t exist in previous versions, and later optimizations were really effective.
Hello, I tried upgrading to a higher version later, but the problem still persists.
Thank you both for providing the information!
I think I might have been able to reproduce the issue on my end by using an external audio editing tool to modify the source audio file while Live Update was connected. I’ve created a task and passed it on to our development team for further investigation, and I’ll update this thread if there’s any more information to share.
Thank you for bringing this to our attention.