During the process of connecting games, the game engine often cannot obtain real-time updates after adding or modifying audio materials to the FMOD project. This situation did not occur in previous versions, but the version used is 2.03.08. This version often experiences this situation.
Hi,
Thanks for sharing the information!
I haven’t been able to reproduce the issue using the latest 2.03.11. Could you please try updating to the most recent version and see if the issue still occurs?
There are a few known Live Update issues in 2.03.08, and several connection related fixes were made in 2.03.09 and later. These improvements may resolve the problem you are seeing.
For more details, you can refer to the Live Update related notes in the revision history.
Okay, thank you for your reply
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