Controlling Haptics via code

We’re trying to use FMOD haptics for our vibrations on PS5 and Switch2 platforms. One issue we have is how to implement a way to give player option to turn it off or lower the power. Also when game gets paused we set the buses to paused, but this doesn’t seem to stop the haptics effects that are already playing. Is there any way to pause or “mute” haptics via code?