Hi, we have recently upgraded to fmod studio 2.03.11 and we’re trying out the new haptics instrument which seems pretty cool so far.
I have the vibration preview working when pressing play play on an event containing a haptics instrument in fmod, however is this something that can be piped to Unreal Engine? (version 5.4) I can’t seem to find any information on this. Thanks in advance and keep these updates coming!
The relevant information on how to get additional plugins setup in Unreal can be found here Unreal | Plugins | FMOD Haptics Setup. To audition haptics in PIE it should just be a matter of adding fmod_haptics to your Dynamic Plugins list. Tnd there are a few additional platform-dependent steps for Deploying FMOD plugins in a build.
Please give that a try and let me know if you run into any issues getting it working.
Thanks for your reply Jeff, that’s working now 
Next question, can these haptic files/instruments be triggered via code? Instead of authoring them into events in the fmod studio editor? Could they even be fired from a programmer instrument or are these for use in studio solely?