Cook on the fly in xbox build

Hello, I am using the Xbox integration, and when I do a full build I don’t have any problem, but when using Cook on the Fly the cook server crashes.

Is there a way to use FMOD with cook on the fly, or is it already supported but I am doing something wrong?

FMOD works with cook on the fly with no special requirements.
Are you getting any errors from the console or log files?

Turns out that before I set up the Xbox integration I had set “whitelistplatforms” to only win64 to avoid compilation issues, and when I set up the xbox plugin I forgot to undo those changes. Everything is working fine now.