Combine both Unreal Audio and FMOD on Xbox Series

Hello! In documentation for the FMOD there is a point that fmod and inbuilt unreal audio engine won’t work side by side on Xbox One, but does this problem also appear on the Xbox Series platforms?

Correct, this limitation applies to all Xbox platforms. I’ve made a task to update the docs to clarify this requirement on newer consoles, thank you for bringing this to our attention!