Hello,
I am working for a company that is not using any source control in the game development. However, I need to implement the sounds and I am at a distance. The project has already the integration of Unity and FMOD. My idea was to generate the FMOD banks on my PC, upload the banks and put them in a folder in the root folder of the Unity project. In the FMOD settings in the project it is indicated to use single-platform with the correct directory. However when I run the game the following errors occur:
- [FMOD] RuntimeBankModel::openFile : Failed to open file ‘BanksFmod/Desktop/Desktop/Master.strings.bank’
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:39)
- BankLoadException: [FMOD] Could not load bank ‘BanksFmod/Desktop/Desktop/Master.strings.bank’ : ERR_FILE_NOTFOUND : File not found.
FMODUnity.RuntimeManager.loadedBankRegister (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:831)
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:954)
FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:1064)
UnityEngine.Debug:LogException(Exception)
FMODUnity.RuntimeManager:LoadBanks(Settings) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:1071)
FMODUnity.RuntimeManager:Initialize() (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:336)
FMODUnity.RuntimeManager:get_Instance() (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:120)
FMODUnity.RuntimeManager:LoadBank(String, Boolean) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:886)
FMODUnity.StudioBankLoader:Load() (at Assets/Plugins/FMOD/src/Runtime/StudioBankLoader.cs:100)
FMODUnity.StudioBankLoader:HandleGameEvent(LoaderGameEvent) (at Assets/Plugins/FMOD/src/Runtime/StudioBankLoader.cs:21)
FMODUnity.StudioBankLoader:Start() (at Assets/Plugins/FMOD/src/Runtime/StudioBankLoader.cs:32)