Hi,
Recently we’ve been having a lot of random crashes caused by FMOD in our game (Unity 6000.0.62f1, FMOD 2.03.10). It’s all coming from fmodstudioL. I don’t know if I should report this as a bug or ask for debug symbols to see if it’s something from our side. Here’s the stack trace of the crash we’re getting:
0x00007FFCBE7F6BB7 (fmodstudioL) FMOD::SystemI::validate
0x00007FFCBE756578 (fmodstudioL) FMOD::DSPConnection::setUserData
0x00007FFCBE78612A (fmodstudioL) FMOD::DSPConnection::setUserData
0x00007FFCBE78EDC8 (fmodstudioL) FMOD::DSPConnection::setUserData
0x00007FFCBE78C6B5 (fmodstudioL) FMOD::DSPConnection::setUserData
0x00007FFCBE7B7D32 (fmodstudioL) FMOD_Thread_SetAttributes
0x00007FFCBE7B774E (fmodstudioL) FMOD_Thread_SetAttributes
0x00007FFCBE7B739A (fmodstudioL) FMOD_Thread_SetAttributes
0x00007FFCBE7C31C1 (fmodstudioL) FMOD_OS_Time_Sleep
0x00007FFCBE7B3621 (fmodstudioL) FMOD_OS_Debug_Output
0x00007FFCBE7BD9EE (fmodstudioL) FMOD_Thread_SetAttributes
0x00007FFCBE84F728 (fmodstudioL) FMOD::SystemI::createMemoryFile
0x00007FFD1F217374 (KERNEL32) BaseThreadInitThunk
0x00007FFD20F9CC91 (ntdll) RtlUserThreadStart
I can send you the crash dump if it helps.