Crash in UE 5.5 caused by FMODStudio

I work with a team developing a game on UE 5.5 and FMOD Studio 2.02.26 and something has caused a crash for every team member’s build.

Unreal opens fine the first time but if you close and re-open it crashes immediately and produces these errors.

Looking through the forums it sounds very similar to this issue. UE 5.5 project crashes on second launch - #3 by Ravenlord

This is the crash log from Unreal:

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 783]
Array index out of bounds: 0 into an array of size 0

UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_FMODStudioEditor!FFMODAssetBuilder::CreateAsset() [P:\Michael Audio\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBuilder.cpp:539]
UnrealEditor_FMODStudioEditor!FFMODAssetBuilder::BuildAssets() [P:\Michael Audio\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBuilder.cpp:147]
UnrealEditor_FMODStudioEditor!FFMODAssetBuilder::ProcessBanks() [P:\Michael Audio\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBuilder.cpp:51]
UnrealEditor_FMODStudioEditor!FFMODStudioEditorModule::ReloadBanks() [P:\Michael Audio\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorModule.cpp:1242]
UnrealEditor_FMODStudioEditor!FFMODStudioEditorModule::ProcessBanks() [P:\Michael Audio\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorModule.cpp:388]
UnrealEditor_FMODStudioEditor!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultTSDelegateUserPolicy,FFMODStudioEditorModule::OnPostEngineInit'::36’::<lambda_1> >::ExecuteIfSafe() [E:\UE 5.3\UE_5.5\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:872]
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll