Hello all.
Right after integration and validation process in UE5, I try to build my FMOD project and UE5 crashes instantly. I’ve uninstalled everything, cleared the content folder and even tried with different versions of FMOD but nothing changed.
Thanks in advance.
Assertion failed: PathStr[0] == '/' [File:D:\build\++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\PathTree.cpp] [Line: 21]
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_FMODStudioEditor!FFMODAssetBuilder::CreateAsset() [C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBuilder.cpp:534]
UnrealEditor_FMODStudioEditor!FFMODAssetBuilder::BuildAssets() [C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBuilder.cpp:147]
UnrealEditor_FMODStudioEditor!FFMODAssetBuilder::ProcessBanks() [C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBuilder.cpp:51]
UnrealEditor_FMODStudioEditor!FFMODStudioEditorModule::ReloadBanks() [C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorModule.cpp:1239]
UnrealEditor_FMODStudioEditor!FFMODStudioEditorModule::ProcessBanks() [C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorModule.cpp:387]
UnrealEditor_FMODStudioEditor!TBaseRawMethodDelegateInstance<0,FFMODStudioEditorModule,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\Data\UE4\Unreal Engine\5.00\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:469]
UnrealEditor_FMODStudioEditor!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [C:\Data\UE4\Unreal Engine\5.00\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967]
UnrealEditor_FMODStudioEditor!FFMODBankUpdateNotifier::Update() [C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODBankUpdateNotifier.cpp:46]
UnrealEditor_FMODStudioEditor!FFMODStudioEditorModule::Tick() [C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorModule.cpp:1079]
UnrealEditor_FMODStudioEditor!TBaseRawMethodDelegateInstance<0,FFMODStudioEditorModule,bool __cdecl(float),FDefaultDelegateUserPolicy>::Execute() [C:\Data\UE4\Unreal Engine\5.00\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:453]