Hi,
I just started creating my own plugin. I guess I have the includes and dll. linking for the fmod studio apu correctly setup. What I want to do now is create a granular synth on my own.
The general idea is to have a table which describes the sample in an audio file (num samples, sample length etc.). All the logic to calculate the correct samples is already done given an input parameter (spoiler alert, it is a GS for car engine sounds so the input parameter is the RPM value).
For this I need to directly set the samples that FMOD should play with additional pitching. Is that possible in FMOD and where should I start? I have a bit trouble reading just your docs and looking at the example plugins.
Edit.: Idea is to put the plugin like the AudioMotors plugin into the timeline and adjust the RPM parameter with curves. The audio file can be drag and dropped onto the plugin. It can be whatever FMOD supports. The arrays of data could pasted manually or saved in the header of the audio file.
Best regards