Hi,
I’m pretty new to using FMOD with Unreal, so please bear with me.
I’ve got audio volumes set up in unreal to trigger fmod snapshots, and while I can use the time parameters in unreal to make a nice time based transition, ideally upon entering a large area from a corridor for example, I’d like to have that transition be distance based, so stopping partway through the opening and turning back sounds correct.
I’ve seen some posts talking about using the built in distance parameter on the snapshot intensity, but I think I must be misunderstanding completely because that doesn’t seem to have any effect on things the way I’ve got them setup.
Does anyone have an example of what I should be looking to do / what I should point the more code friendly folks towards to help me out?
Thankls