I am still just getting used to Fmod, and have a decent grasp on how I’ll go about adding simple SFX (ambience, footsteps, etc.), but one of my goals is to use it for adaptive music at some point, which seems to be the scariest challenge. While everything about this goal will undoubtedly present a huge learning curve for me, my question for now is this:
Let’s say I’ve recorded a song for my game in Logic Pro. Obviously I will have composed the song with different sections and parameters in mind, but I am wondering what I need to do more “technically” in terms of making the process as seamless as possible. For example, it would be ideal if I could drag and drop the whole logic project into Fmod, and then be able to cut and move around tracks as I see fit, but I assume that such compatibility doesn’t exist. Does this mean that I need to import, for example, every measure of every instrument into Fmod individually? If I don’t do this, I assume that just dropping the whole thing in there will simply render the entire song as one track/instrument.
I realize that my question isn’t very specific, but I guess I’m just looking for some insight on making the whole process of setting up the music for “parameterizing” in Fmod as easy and efficient as possible.
Thanks so much!