Dialogue and Localization System

#1

So in our game is planned for English and Japanese language. It’s just a simple vocal in which it produce “Yeahhh” in English and “Yataaa” in Japanese. So there’s a lot of variation of it inside the game.

My question is that how to set up in which when players choose Japanese or English language. It pinpoints to that banks for the usage throughout the whole game. Anyone got any tutorial or a simple system they manage to do before.

Thanks in advance.

#3

We don’t have any examples of this yet, but there is some information in our docs:

https://fmod.com/resources/documentation-studio?version=2.0&page=dialogue-and-localization.html
https://fmod.com/resources/documentation-api?version=2.0&page=studio-guide.html#dialogue-and-localization

In Unity you will need to control which of the localized banks are loaded, only the first loaded (locale) bank will be used, you will need to make sure that only the correct bank is loaded.

#4

Aight thanks cameron. I’ll check it out first.