DLL Not Found Exception when opening Unity project on Mac

Hi I recently got access to a Mac and was hoping that I would be able to work in the unity editor on the MacBook to more easily develop Mac builds of our game. This has worked pretty much without a hitch in the past on some older MacBooks we were able to secure for a few days. This is a newer one with an M4 Chip (That’s the only difference I can think of that might be relevant). However, this time I’m getting a DLL Not found exception

We are using FMOD 2.00.10.
We are using Unity 2021.3.45f2

I’ve checked that the macOS FMOD Studio L file has the correct settings.
I’ve deleted FMOD from the plugins folder and reimported it into the project

Updating to the most recent version of FMOD via the package manager appears to solve the DLL issue. However, that would mean I would have to update all of the FMOD event refs in the project up to now, which I would really like to avoid if possible.

If anyone could point me in the right direction to resolve this issue I would appreciate it thanks!

FMOD 2.00.10 didn’t support Apple Silicon, that will be the cause of the errors you’re receiving. You should be able to update to 2.00.22 (the last patch of the 2.0 branch) without encountering any compatibility issues and resolve this problem.