We are having random errors in our build - not all the time and the Dlls are there.
Unity 2019.1.9f1
Fmod 2.00.06
[Exception] DllNotFoundException: fmodstudio
FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced,
I was looking at the script execution order and am wondering why the StudioListener and RuntimeManager are executed later than default time. Isn’t that a problem?
Thanks,
Simon