I’ve never seen this error in the editor before, but I ran into it when making a build. The error message appears as soon as the game is launched.
DllNotFoundException: fmodstudioL FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) (at C:/gamedev/unity/monospaced-lovers/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:890) FMODUnity.RuntimeUtils.EnforceLibraryOrder () (at C:/gamedev/unity/monospaced-lovers/Assets/Plugins/FMOD/src/Runtime/RuntimeUtils.cs:365) FMODUnity.StudioListener.OnEnable () (at C:/gamedev/unity/monospaced-lovers/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:17)
My situation is pretty much the same as these two threads:
So I guess it’s a common problem, but I don’t know about the solution. I confirmed that fmodstudioL.dll is located under
Assets/Plugins/FMOD/lib/win/x86_64 in my Unity project, and
Plugins/x86_64 in the data folder in the Windows build.
Any help would be appreciated - thanks.