This is basically what the editor log looks like. Since I cannot upload attachments I shorted it. After the first few logs it just repeats the DllNotFoundException and the ‘Creating editor system instance’ log (I checked, there are no additional logs in between).
We are using git (via bitbucket).
Refreshing native plugins compatible for Editor in 42.37 ms, found 5 plugins.
FMOD Studio: Creating editor system instance
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.EditorUtils:CreateSystem() (at Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:248)
FMODUnity.EditorUtils:get_System() (at Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:324)
FMODUnity.EventManager:UpdateCache() (at Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:156)
FMODUnity.EventManager:Update() (at Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:692)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
(Filename: Assets/Plugins/FMOD/Editor/FMOD/EditorUtils.cs Line: 248)
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/fmodL
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/fmodL.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/fmodL
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/libfmodL
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/libfmodL.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/libfmodL
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/fmodL
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/fmodL.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/fmodL
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/libfmodL
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/libfmodL.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.4.24f1/Editor/Data/Mono/lib/libfmodL
DllNotFoundException: fmodL
at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool)
at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00001] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Wrapper\fmod.cs:1642
at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced) [0x00001] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Wrapper\fmod.cs:1637
at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00001] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\RuntimeUtils.cs:395
at FMODUnity.EditorUtils.CreateSystem () [0x0000c] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:249
at FMODUnity.EditorUtils.get_System () [0x00013] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:324
at FMODUnity.EventManager.UpdateCache () [0x00282] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:156
at FMODUnity.EventManager.Update () [0x0000b] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:692
at (wrapper delegate-invoke) .invoke_void()
at UnityEditor.EditorApplication.Internal_CallUpdateFunctions () [0x00010] in C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200
(Filename: Assets/Plugins/FMOD/Wrapper/fmod.cs Line: 1642)
FMOD Studio: Creating editor system instance
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.EditorUtils:CreateSystem() (at Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:248)
FMODUnity.EditorUtils:get_System() (at Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:324)
FMODUnity.EventManager:UpdateCache() (at Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:156)
FMODUnity.EventManager:Update() (at Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:692)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
(Filename: Assets/Plugins/FMOD/Editor/FMOD/EditorUtils.cs Line: 248)
DllNotFoundException: fmodL
at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool)
at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00001] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Wrapper\fmod.cs:1642
at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced) [0x00001] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Wrapper\fmod.cs:1637
at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00001] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\RuntimeUtils.cs:395
at FMODUnity.EditorUtils.CreateSystem () [0x0000c] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:249
at FMODUnity.EditorUtils.get_System () [0x00013] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:324
at FMODUnity.EventManager.UpdateCache () [0x00282] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:156
at FMODUnity.EventManager.Update () [0x0000b] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:692
at (wrapper delegate-invoke) .invoke_void()
at UnityEditor.EditorApplication.Internal_CallUpdateFunctions () [0x00010] in C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200
(Filename: Assets/Plugins/FMOD/Wrapper/fmod.cs Line: 1642)
FMOD Studio: Creating editor system instance
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.EditorUtils:CreateSystem() (at Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:248)
FMODUnity.EditorUtils:get_System() (at Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:324)
FMODUnity.EventManager:UpdateCache() (at Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:156)
FMODUnity.EventManager:Update() (at Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:692)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
(Filename: Assets/Plugins/FMOD/Editor/FMOD/EditorUtils.cs Line: 248)
DllNotFoundException: fmodL
at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool)
at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00001] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Wrapper\fmod.cs:1642
at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced) [0x00001] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Wrapper\fmod.cs:1637
at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00001] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\RuntimeUtils.cs:395
at FMODUnity.EditorUtils.CreateSystem () [0x0000c] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:249
at FMODUnity.EditorUtils.get_System () [0x00013] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EditorUtils.cs:324
at FMODUnity.EventManager.UpdateCache () [0x00282] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:156
at FMODUnity.EventManager.Update () [0x0000b] in C:\Program Files (x86)\Jenkins\workspace\Project_Xbox\Project\Assets\Plugins\FMOD\Editor\FMOD\EventManager.cs:692
at (wrapper delegate-invoke) .invoke_void()
at UnityEditor.EditorApplication.Internal_CallUpdateFunctions () [0x00010] in C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200
(Filename: Assets/Plugins/FMOD/Wrapper/fmod.cs Line: 1642)