As you may know, a new low-latency high performance API, AAudio was introduced back in Android 8.0.
- Do you have a plan to support this any time soon?
I know high playback sample rates matter, but I wonder if:
- High bit depth of a sound file will impact performance too.
I want to change Audio APIs for low latency playback on certain platforms.
- Is the below code example correct?
FMOD_OUTPUTTYPE fo = FMOD_OUTPUTTYPE_ASIO;
FMOD_System_Init(g_System, 1024, FMOD_INIT_NORMAL, &fo);
Firstly, it’s really good to hear that you are already considering supporting AAudio.
FMOD is always evolving, and this is one of the reasons why I love FMOD the most.
As for the number 3, even though I already read all those docs before asking, I think I misread something there. Thanks, now I understand
Ah, it may be too obvious but just to be sure,
as for the number 2, does a larger file also mean a longer decoding time?
In the general case with all other things being equal (same audio/format etc), that is likely to be the case. The size of a file will often come down to encoding format and each encoding format has different performance characteristics. See https://www.fmod.com/resources/documentation-api?version=2.0&page=platforms-windows.html#performance-reference for more details.
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