As you may know, a new low-latency high performance API, AAudio was introduced back in Android 8.0.
- Do you have a plan to support this any time soon?
I know high playback sample rates matter, but I wonder if:
- High bit depth of a sound file will impact performance too.
I want to change Audio APIs for low latency playback on certain platforms.
- Is the below code example correct?
FMOD_OUTPUTTYPE fo = FMOD_OUTPUTTYPE_ASIO;
FMOD_System_Init(g_System, 1024, FMOD_INIT_NORMAL, &fo);