Please ignore this post if it is known that latest FMOD version has not yet been updated to support UE4.9!
My actual question is in the title. What follows is some background.
On the FMOD plugin download page it only says UE4.8, but since v1.06.09 came out a day after UE4.9 was released I though it was assumed to be working.
After converting my UE project from 4.8.3 to 4.9 I can no longer hear any of my FMOD sounds in PIE or standalone. My sounds still play if I open to “edit” my sound assets and hit the Play button.
I did rebuild the banks and GUIDs with latest FMOD studio.
I also tried using FMOD in a blank test project without success.
In case it might prove useful, I tried tracing where the problem is by debugging in Visual Studio. I got to this line in FFMODStudioModule.cpp. The resulting
null even though the supplied
&GUID is correct.