Dolby Atmos output to home theatre from Unity

This can be called in any Start() function connected to a gameObject in your scene:

void Start()
{
    FMOD.SPEAKERMODE speaker = FMOD.SPEAKERMODE.DEFAULT;

	if (FMODUnity.RuntimeManager.IsInitialized)
        FMODUnity.RuntimeManager.CoreSystem.getSoftwareFormat(out int sample, out speaker, out int num);

    Debug.Log("Current Speaker setup: " + speaker);
}

Is this only happening in Editor? If you make a build of the project does it output correctly?

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