Thanks again for making this amazing tool available for UE4 users.
My question is about Doppler. I have a vehicle, of which sound is setup with Fmod Studio. I’ve enabled doppler but i cant hear the doppler effect regardless of the scale. Only the attenuation changes as the car passes by the player. I’ve made some searching about this and apparently doppler is calculated automatically once it is enabled, without needing an extra velocity parameter in run time. Am i missing something or is this not working in UE4 yet?