Hello. I am using UE 4.2.7 with fmod. I’m new to Unreal with most of my experience in Unity, however it’s my first time setting up Doppler with either.
My understanding is Doppler needs position and velocity in FMOD_3D_ATTRIBUTES for the object and the player, and this can’t be done in blueprints, will need some kind of of C++ component.
Do I have that right? Is there a guide for somebody with limited programming knowledge either by Fmod or third party?
Thanks so much