At the moment, the game I’m working on uses ducking on sfxs and NPC-dialogue through code, but we want to use compressors and sidechaining in FMOD instead.
They way it’s set up in code is:
Player speaking -> side kick, NPCs and sfx are being ducked
Side kick speaking -> NPCs and sfx are being ducked
NPC’s speaking -> sfx are being ducked
When the main character, the side kick and an NPC are speaking at the same time, sfx are compressed the same amount as when only the player is speaking.
How should I go about setting this up with compressors and sidechains on groups in the mixer?
I don’t want to end up with the sidechains working on top of each other since that might result in NPCs and sfx being way too quiet.