I am working in UE 4.12 with FMOD 1.08.
How to make sidechaning compresion (or voulume) between events?
I got one event and it is playing in a loop and I got another event which is triggered from time to time. I want to duck first event with second event so when second event is trggered, first, looped event is compressed.
I know I can do it easly with channels, inside one event, but I can’t figure it out how to do it form one event to another.