We are making an application in unity that loads different banks (Which are in the .bytes files for assetbundles) depending on their need. We load them using FMODUnity.RuntimeManager.StudioSystem.loadBankMemory() into which we pass the binary data of the file.
If I create a new bank in the project at some point, will it mean that I need to update the master bank file/master bank.strings file on the device as well?
Or will it work fine as long as the mixer information is maintained between all banks?(All banks are using the same mixers)
Will I be able to load .bytes files whenever I need to, or does the maserbank/masterbank.strings file store information on what banks can be loaded/what events other banks contain?