I’m trying to build a project for WebGL (FMOD 1.10.06 and Unity 2018.1.1) and am coming across a missing plugin error:
“BankLoadException: FMOD Studio could not load bank ‘http://localhost:8000/StreamingAssets/Master Bank.bank’ : ERR_PLUGIN_MISSING : A requested output, dsp unit type or codec was not available.
at FMODUnity.RuntimeManager.loadedBankRegister (LoadedBank loadedBank, System.String bankPath, System.String bankName, Boolean loadSamples, RESULT loadResult) [0x00000] in :0”
I do make use of the FMOD Pitch Shifter effect, so am wondering whether that’s causing the issue? If so, is there a way for me to include that effect as a plugin via the FMOD Studio Settings in Unity? I wasn’t quite sure what to put as the plugin name / whether effects and plugins are supported in WebGL at the moment.
Thanks in advance, and also thanks for getting WebGL support out there! I for one hugely appreciate it