I am currently trying to make my unity game run as WebGL, but somehow i can’t get my game to load the “Master Bank”. I am using FMOD Studio 1.10.05. I have followed the steps in this support guide https://www.fmod.com/docs/api/content/generated/engine_new_unity/html5_webgl.html.
I have duplicated the “Loading” scene and “LoadBankAndScene” script from the Integration Demo. When i am building the demo it works as supposed, but my own project won’t load the “Master Bank”. I am able to load the “Master Bank.strings” though.
If any of these exist in your program, then you won’t be able to load the MasterBank.
If I understand corretcly then the “Envelope follower” is ADSR. So apparently you can’t use that either.