I have this problem that when I put a Studio Event Emitter on a prefab (in my case, a torch or a brazier) and have multiple of these prefabs in a scene, sound will only be emitted from one of the prefabs (one torch, one brazier).
I’ve checked in the profiler (in FMOD) and I can see the event is only coming from source/Event Emitter. That’s not right, to put it mildly.
What can I do, to prevent this and having all my torches and braziers playing?
Thanks in advance!