Hello and good day.
I’m trying to use a single event emitter to manage diferent events, but when I do it, only the first assigned event keeps playing (when it’s invoked using the Play at the moment and later on), this is the way I do it:
public StudioEventEmitter emitter;
public EventReference eventA;
public EventReference eventB;
public void PlayEventBy(bool isB)
{
if (!isB)
{
emitter.EventReference = eventA;
}
else
{
emitter.EventReference = eventB;
}
emitter.Play()
}
My quetion here is: How can I solve this or it’s not possible?, I know I can use multiple components to manage that (actually I have to do it), but I want to know if the other option it’s allowed or not, thanks for you attention.