Hi,
I’m getting this error whilst working on the Viking Tutorial in mac. Everything seems to be working after following the videos except no sound in play mode. Audio auditions fine in Event Browser. Have the most up to date FMOD and Unity integration.
Thanks…
BankLoadException: FMOD Studio could not load bank ‘/Volumes/2nd INT DRIVE/phillee/Documents/FMOD/Viking Demo/Build/Desktop/Master Bank.bank’ : ERR_PLUGIN_MISSING : A requested output, dsp unit type or codec was not available.
FMODUnity.RuntimeManager.LoadBank (System.String bankName, Boolean loadSamples) (at Assets/Plugins/FMOD/RuntimeManager.cs:602)
FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) (at Assets/Plugins/FMOD/RuntimeManager.cs:281)
UnityEngine.Debug:LogException(Exception)
FMODUnity.RuntimeManager:Initialiase(Boolean) (at Assets/Plugins/FMOD/RuntimeManager.cs:285)
FMODUnity.RuntimeManager:Initialiase(Boolean) (at Assets/Plugins/FMOD/RuntimeManager.cs:239)
FMODUnity.RuntimeManager:get_Instance() (at Assets/Plugins/FMOD/RuntimeManager.cs:79)
FMODUnity.RuntimeManager:PathToGUID(String) (at Assets/Plugins/FMOD/RuntimeManager.cs:689)
FMODUnity.RuntimeManager:GetEventDescription(String) (at Assets/Plugins/FMOD/RuntimeManager.cs:764)
FMODUnity.StudioEventEmitter:Lookup() (at Assets/Plugins/FMOD/StudioEventEmitter.cs:110)
FMODUnity.StudioEventEmitter:Play() (at Assets/Plugins/FMOD/StudioEventEmitter.cs:127)
FMODUnity.StudioEventEmitter:HandleGameEvent(EmitterGameEvent) (at Assets/Plugins/FMOD/StudioEventEmitter.cs:100)
FMODUnity.StudioEventEmitter:Start() (at Assets/Plugins/FMOD/StudioEventEmitter.cs:45)