I’m really trying tot get a Unity (5.5.0f3) project done for a client and for some reason I keep getting this error from builds from specifically this FMOD (1.09.01) project:
First is this error:
BankLoadException: FMOD Studio could not load bank ‘/Volumes/CamdenMac/Career/Fmod/Projects/Carnival2/Build/Mobile3/Master Bank.bank’ : ERR_PLUGIN_MISSING : A requested output, dsp unit type or codec was not available.
FMODUnity.RuntimeManager.LoadBank (System.String bankName, Boolean loadSamples) (at Assets/Plugins/FMOD/RuntimeManager.cs:629)
FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) (at Assets/Plugins/FMOD/RuntimeManager.cs:285)
FMODUnity.RuntimeManager:Initialiase(Boolean) (at Assets/Plugins/FMOD/RuntimeManager.cs:289)
FMODUnity.RuntimeManager:get_Instance() (at Assets/Plugins/FMOD/RuntimeManager.cs:79)
FMODUnity.RuntimeManager:SetListenerLocation(Int32, GameObject, Rigidbody2D) (at Assets/Plugins/FMOD/RuntimeManager.cs:848)
FMODUnity.StudioListener:SetListenerLocation() (at Assets/Plugins/FMOD/StudioListener.cs:42)
FMODUnity.StudioListener:OnEnable() (at Assets/Plugins/FMOD/StudioListener.cs:21)
Followed by this error:
BusNotFoundException: FMOD Studio bus not found ‘bus:/’
FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/RuntimeManager.cs:863)
FMODUnity.RuntimeManager.MuteAllEvents (Boolean muted) (at Assets/Plugins/FMOD/RuntimeManager.cs:887)
FMODUnity.RuntimeManager.Update () (at Assets/Plugins/FMOD/RuntimeManager.cs:391)
Unity Fmod integration is 1.09.01 as well.
The build path in Unity is pointing to the right Fmod build. I am using the Single Platform Build option (although the same issue comes up with the “project” option as well.)
I created another FMOD project with one simple event, built it, pointed the SAME Unity project to that FMOD build, and it worked!! So that seems to rule out that something is wrong with specifically this FMOD project. Can you help me?