Hey, I’m having an issue loading a bank in the Unity integration with version 1.04.02.
I can load the sounds into Unity and play them in the editor. I have a bank called Master Bank.bank that is loaded into the streaming assets folder. However when I start the game in fmod debug mode I get the following set of errors:
Load Master Bank.bank
UnityEngine.Debug:Log(Object)
FMOD.Studio.UnityUtil:Log(String) (at Assets/Plugins/FMOD/FMOD_StudioSystem.cs:52)
FMOD_Listener:Initialize() (at Assets/Plugins/FMOD/FMOD_Listener.cs:140)
FMOD_Listener:OnEnable() (at Assets/Plugins/FMOD/FMOD_Listener.cs:20)
And then:
bank load: failed!!
UnityEngine.Debug:Log(Object)
FMOD.Studio.UnityUtil:Log(String) (at Assets/Plugins/FMOD/FMOD_StudioSystem.cs:52)
FMOD_Listener:loadBank(String) (at Assets/Plugins/FMOD/FMOD_Listener.cs:34)
FMOD_Listener:Initialize() (at Assets/Plugins/FMOD/FMOD_Listener.cs:141)
FMOD_Listener:OnEnable() (at Assets/Plugins/FMOD/FMOD_Listener.cs:20)
Then sound refuses to work and throws not found exceptions every time I try to play something. Am I screwing something up?