I have a problem with FMOD ambient sounds after updating to the latest version. I have several FMOD ambient sounds in the level marked as “auto activate”. When I load the level they start playing but when I hide the same level all FMOD ambient sounds keep playing even if the level is not enabled anymore.
Is this a known issue? Is there any workaround to fix the issue temporary?
I am using Unreal Engine 4.26.1 and FMOD 2.01.08.