Fmod event keeps playing after exiting play mode in UE5

With 1 specific fmod event, after it gets triggered when I’m in play mode, after exiting play mode the sound keeps playing. This bug can stack, so I’m hearing different instances of the sound. It stops when I close UE5.
This is the event that is getting played.

Hi,

Thank you for bringing to our attention. Could I please get your FMOD Integration version?

2.02.23

1 Like

Thank you for the information.

Unfortunately, I was not able to reproduce the behavior with the following event:

How are you triggering the event in the scene?