Hi, i am trying to build the UE5 plugin within UE5. I get some errors, any ideas?
LOG:
Build started...
1>------ Build started: Project: Jerusalem, Configuration: Development_Editor x64 ------
1>Using bundled DotNet SDK
1>Log file: C:\Users\patri\AppData\Local\UnrealBuildTool\Log.txt
1>Win64 using Manual SDK 10.0.16299.0
1>Building JerusalemEditor...
1>Using Visual Studio 2019 14.29.30137 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>[Adaptive Build] Excluded from FMODStudio unity file: FMODEventControlSection.cpp, FMODEventControlSectionTemplate.cpp, FMODEventControlTrack.cpp, FMODEventParameterSectionTemplate.cpp, FMODEventParameterTrack.cpp, FMODAmbientSound.cpp, FMODAnimNotifyPlay.cpp, FMODAsset.cpp, FMODAssetLookup.cpp, FMODAssetTable.cpp, FMODAudioComponent.cpp, FMODBank.cpp, FMODBankLookup.cpp, FMODBlueprintStatics.cpp, FMODBus.cpp, FMODEvent.cpp, FMODFileCallbacks.cpp, FMODListener.cpp, FMODSettings.cpp, FMODSnapshot.cpp, FMODSnapshotReverb.cpp, FMODStudioModule.cpp, FMODVCA.cpp
1>[Adaptive Build] Excluded from FMODStudioEditor unity file: FMODChannelEditors.cpp, FMODEventControlTrackEditor.cpp, FMODEventParameterTrackEditor.cpp, FMODParameterSection.cpp, AssetTypeActions_FMODEvent.cpp, FMODAmbientSoundActorFactory.cpp, FMODAssetBuilder.cpp, FMODAudioComponentDetails.cpp, FMODAudioComponentVisualizer.cpp, FMODBankUpdateNotifier.cpp, FMODEventEditor.cpp, FMODGenerateAssetsCommandlet.cpp, FMODSettingsCustomization.cpp, FMODStudioEditorModule.cpp, FMODStudioStyle.cpp, SFMODEventEditorPanel.cpp
1>[Adaptive Build] Excluded from Jerusalem unity file: ACustomCameraManager.cpp, BibleXCharacter.cpp, BiblexHelpers.cpp, SocketIOURLGetter.cpp, BibleXGameInstance.cpp, Jerusalem.cpp, ProjectVersionBlueprint.cpp, temp.cpp
1>Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
1> Executing up to 8 processes, one per physical core
1>Building 6 actions with 6 processes...
1>[1/6] Compile FMODEventControlSectionTemplate.cpp
1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(50): error C2259: 'FPlayingToken': cannot instantiate abstract class
1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(9): note: see declaration of 'FPlayingToken'
1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(50): note: due to following members:
1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(50): note: 'void IMovieScenePreAnimatedToken::RestoreState(UObject &,const UE::MovieScene::FRestoreStateParams &)': is abstract
1>D:\EngineRepo\LocalBuilds\Engine\bx_ue5\Windows\Engine\Source\Runtime\MovieScene\Public\MovieSceneExecutionToken.h(29): note: see declaration of 'IMovieScenePreAnimatedToken::RestoreState'
1>[2/6] Compile FMODEventParameterSectionTemplate.cpp
1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(39): error C2259: 'FFMODEventParameterPreAnimatedToken': cannot instantiate abstract class
1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(10): note: see declaration of 'FFMODEventParameterPreAnimatedToken'
1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(39): note: due to following members:
1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(39): note: 'void IMovieScenePreAnimatedToken::RestoreState(UObject &,const UE::MovieScene::FRestoreStateParams &)': is abstract
1>D:\EngineRepo\LocalBuilds\Engine\bx_ue5\Windows\Engine\Source\Runtime\MovieScene\Public\MovieSceneExecutionToken.h(29): note: see declaration of 'IMovieScenePreAnimatedToken::RestoreState'
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "D:\EngineRepo\LocalBuilds\Engine\bx_ue5\Windows\Engine\Build\BatchFiles\Build.bat JerusalemEditor Win64 Development -Project="D:\JerusalemCopy\Jerusalem.uproject" -WaitMutex -FromMsBuild" exited with code 6.
1>Done building project "Jerusalem.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========