Errors while building the UE5 plugin

Hi, i am trying to build the UE5 plugin within UE5. I get some errors, any ideas?

LOG:

Build started...

1>------ Build started: Project: Jerusalem, Configuration: Development_Editor x64 ------

1>Using bundled DotNet SDK

1>Log file: C:\Users\patri\AppData\Local\UnrealBuildTool\Log.txt

1>Win64 using Manual SDK 10.0.16299.0

1>Building JerusalemEditor...

1>Using Visual Studio 2019 14.29.30137 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).

1>[Adaptive Build] Excluded from FMODStudio unity file: FMODEventControlSection.cpp, FMODEventControlSectionTemplate.cpp, FMODEventControlTrack.cpp, FMODEventParameterSectionTemplate.cpp, FMODEventParameterTrack.cpp, FMODAmbientSound.cpp, FMODAnimNotifyPlay.cpp, FMODAsset.cpp, FMODAssetLookup.cpp, FMODAssetTable.cpp, FMODAudioComponent.cpp, FMODBank.cpp, FMODBankLookup.cpp, FMODBlueprintStatics.cpp, FMODBus.cpp, FMODEvent.cpp, FMODFileCallbacks.cpp, FMODListener.cpp, FMODSettings.cpp, FMODSnapshot.cpp, FMODSnapshotReverb.cpp, FMODStudioModule.cpp, FMODVCA.cpp

1>[Adaptive Build] Excluded from FMODStudioEditor unity file: FMODChannelEditors.cpp, FMODEventControlTrackEditor.cpp, FMODEventParameterTrackEditor.cpp, FMODParameterSection.cpp, AssetTypeActions_FMODEvent.cpp, FMODAmbientSoundActorFactory.cpp, FMODAssetBuilder.cpp, FMODAudioComponentDetails.cpp, FMODAudioComponentVisualizer.cpp, FMODBankUpdateNotifier.cpp, FMODEventEditor.cpp, FMODGenerateAssetsCommandlet.cpp, FMODSettingsCustomization.cpp, FMODStudioEditorModule.cpp, FMODStudioStyle.cpp, SFMODEventEditorPanel.cpp

1>[Adaptive Build] Excluded from Jerusalem unity file: ACustomCameraManager.cpp, BibleXCharacter.cpp, BiblexHelpers.cpp, SocketIOURLGetter.cpp, BibleXGameInstance.cpp, Jerusalem.cpp, ProjectVersionBlueprint.cpp, temp.cpp

1>Determining max actions to execute in parallel (8 physical cores, 16 logical cores)

1> Executing up to 8 processes, one per physical core

1>Building 6 actions with 6 processes...

1>[1/6] Compile FMODEventControlSectionTemplate.cpp

1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(50): error C2259: 'FPlayingToken': cannot instantiate abstract class

1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(9): note: see declaration of 'FPlayingToken'

1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(50): note: due to following members:

1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(50): note: 'void IMovieScenePreAnimatedToken::RestoreState(UObject &,const UE::MovieScene::FRestoreStateParams &)': is abstract

1>D:\EngineRepo\LocalBuilds\Engine\bx_ue5\Windows\Engine\Source\Runtime\MovieScene\Public\MovieSceneExecutionToken.h(29): note: see declaration of 'IMovieScenePreAnimatedToken::RestoreState'

1>[2/6] Compile FMODEventParameterSectionTemplate.cpp

1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(39): error C2259: 'FFMODEventParameterPreAnimatedToken': cannot instantiate abstract class

1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(10): note: see declaration of 'FFMODEventParameterPreAnimatedToken'

1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(39): note: due to following members:

1>D:\JerusalemCopy\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(39): note: 'void IMovieScenePreAnimatedToken::RestoreState(UObject &,const UE::MovieScene::FRestoreStateParams &)': is abstract

1>D:\EngineRepo\LocalBuilds\Engine\bx_ue5\Windows\Engine\Source\Runtime\MovieScene\Public\MovieSceneExecutionToken.h(29): note: see declaration of 'IMovieScenePreAnimatedToken::RestoreState'

1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "D:\EngineRepo\LocalBuilds\Engine\bx_ue5\Windows\Engine\Build\BatchFiles\Build.bat JerusalemEditor Win64 Development -Project="D:\JerusalemCopy\Jerusalem.uproject" -WaitMutex -FromMsBuild" exited with code 6.

1>Done building project "Jerusalem.vcxproj" -- FAILED.

========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Which version of FMOD are you using? And are you sure you have the UE5.00 compatible version of the FMOD plugin? The signature of restore state in UE5.00 should be

void RestoreState(UObject &, IMovieScenePlayer &)

The signature from your log looks like it’s from the UE4.27 plugin.