I’m switching to Unity Integration plugin v2 (FMOD Studio 1.07) , and it seems something has take a step-back compared to previous version of the plugin.
The new event reference system seems to work with a raw string reference to the event name, altough you can read its GUID identifyier as a property in the the Unity Editor.
This means that any rename/move-between-folder of any event, snapshot or bank will not be automatically updated on untiy side, but requires manually renaming/reassigning every asset instance in every emitter that is using that sound.
Please, can you consider a GUID reference as the old Unity integration did ? (the old behaviour was: renaming an event will update the .asset file, so unity never lost the reference)
It’s crazy for us to rename or reassign ALL the bank/event reference, as a consequence of a single rename (and this happens very often in a big project like the one I’m working on)
please let us know
Thank you very much