We have a mixer bus with a few insert effects (HPF & a LPF, a delay and a reverb). We created a mixer snapshot with only that bus scoped in. When the snapshot is then included in an event and the event is triggered ingame, the associated audio will finish playing but the sound will never get relelased. If the snapshot is removed, the sound will release normally. This is causing problems as the area of the game audio we want to use the snapshot with requires a sound to be released before another can be played.
Note: there is nothing in the timeline on the event.
Any help would be much appreciated.