I have some short sounds (feet) that I want to soften on the fly, however drawing very small fades appears to be innacurate in comparison to the waveform display.
pic1 the sound plays as it should
Thanks for bringing this to our attention. I’ve raised a bug report with our dev team to look into for a future update. In the meantime, you’ll need to render any fades in short assets before importing into the FMOD Studio project.