Failed to build game in custom Unreal Engine

Hello, my programming team uses a custom version of Unreal 5.4.0, and we are trying to incorporate FMOD to it. We have downloaded the plugin for Unreal 5.4 and correctly set it up, working perfectly in the editor using components, blueprints and even in C++.

We build the game using Jenkins, and when it tries to build it, this error shows up:

Library ‘E:\P4\Grupo1\Dreadbone\Plugins\FMODStudio\Source\FMODStudio....\Binaries\Win64\fmodL_vc.lib’ was not resolvable to a file when used in Module ‘FMODStudio’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
Library ‘E:\P4\Grupo1\Dreadbone\Plugins\FMODStudio\Source\FMODStudio....\Binaries\Win64\fmodstudioL_vc.lib’ was not resolvable to a file when used in Module ‘FMODStudio’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.

along with a lot of messages like this one:

E:\P4\Grupo1\Dreadbone\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealGame\Inc\FMODStudio\UHT\FMODAsset.generated.h(1): Error: Failed to rename exported file: ‘E:\P4\Grupo1\Dreadbone\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealGame\Inc\FMODStudio\UHT\FMODAsset.generated.h.tmp’

and the same massage for a lot of files. Could it be a difference between the version the plugin uses and the Unreal version we are using? Is it maybe an error with the way Jenkins is building plugins?

Hi,

A few questions:

  • What version of the FMOD for Unreal plugin are you using?
  • Are you able to build the game from the Unreal editor without any issues?
  • What is the exact command you’re using to have Jenkins build the game?
  • If possible, could I get you to upload your Jenkinsfile to the Uploads tab of your FMOD User profile for me to take a look at?