File pathing issues when loading banks & issues using common.h

FMOD noob here, trying to use FMOD studio api VS 2022 C++ for the first time for a mini project, but I’m having trouble using loadBankFilefor my masterbank as I’m unsure what the correct filepath to my bank folders are.

For reference, I watched a yt guide https://www.youtube.com/watch?v=vS93mVNC3S4 to get to where I am atm, which directed me to install the fmod api studio and core folders directly into my VS project folder.

Currently my sound bank files are located in my VS project under Project/FMODStudio/Build/Desktop/Master.bankbut I’ve tried using this path and it still leaves my bank variable as NULL indicating it cannot be found.

I’ve been reading documentation, forum posts and examples and seeing that most projects are using Common_MediaPath from thecommon.hinclude, but when I try to use this I get a compile error “LNK2019” which has led me to checking I have correctly linked the FMOD libraries in the project which I am 99% sure are correct as the project runs fine without use of common.h

Are there any steps I’ve missed in using common.hcorrectly in my project or a correct way of pathing to files that I am missing?

Thanks for any help in advance!

Update: I’ve been able to get the file paths working for loading banks and events using the full directory of the files on my computer.

This does work as a temp fix for me to continue the project, but it would be an issue when packaging the project to share with others, so I’d still like to find a way to path to the files in the vs project folder itself that would function when the project is shared

thanks again in advance!