FMOD noob here, trying to use FMOD studio api VS 2022 C++ for the first time for a mini project, but I’m having trouble using loadBankFilefor my masterbank as I’m unsure what the correct filepath to my bank folders are.
For reference, I watched a yt guide https://www.youtube.com/watch?v=vS93mVNC3S4 to get to where I am atm, which directed me to install the fmod api studio and core folders directly into my VS project folder.
Currently my sound bank files are located in my VS project under Project/FMODStudio/Build/Desktop/Master.bankbut I’ve tried using this path and it still leaves my bank variable as NULL indicating it cannot be found.
I’ve been reading documentation, forum posts and examples and seeing that most projects are using Common_MediaPath from thecommon.hinclude, but when I try to use this I get a compile error “LNK2019” which has led me to checking I have correctly linked the FMOD libraries in the project which I am 99% sure are correct as the project runs fine without use of common.h
Are there any steps I’ve missed in using common.hcorrectly in my project or a correct way of pathing to files that I am missing?
Thanks for any help in advance!