Find FMOD event references in Unity assets/prefabs?

Is there a way to find all the Unity assets or prefabs that have a specific FMOD event assigned within them (in the project, not at runtime)? Like if you had a wooden slide sound that you used on multiple things, can you find every prefab or any asset that has something like SFX-Wood_Slide_default (FMOD event, not .wav) assigned somewhere within it? (ie every asset with an Inspector field you dragged it into from the event browser.)

Yes, there is a way: Right-click on the asset in the assets browser, and select “Find References” from the context menu. FMOD Studio will open an events browser window filtered to display only events that make use of that asset.

My bad, I forgot about the ambiguous terminology. I was asking if you could find every Unity asset that references a specific FMOD Event. Like every prefab in the game engine that uses the same sound.

Maybe this question belongs in the Unity category actually, since that would be something that would probably have to be part of the FMOD-Unity integration rather than just a part of FMOD Studio.

I reposted this in the Unity category:

Should I just delete this post?