Finding name of sound file in ue4

Hey, I’m making a radio system and I wanted to add a feature : the player knows what music is being played on the radio.

Is this possible, if yes how can I do it ?

Thanks in advance,
Ilias

It entirely depends on how you are going to implement this radio.

If this is a single event per music to be played then you can pull the name of the event using EventDescription::getPath().

If you are using loose files being created with either programmer instruments or FMOD::Sound calls, then you can use Sound::getName()

https://www.fmod.com/resources/documentation-api?version=2.02&page=studio-api-eventdescription.html#studio_eventdescription_getpath

https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-sound.html#sound_getname