I am trying to make use of FMOD.Sound.getName so that every time a looping FMOD event plays a new sound from either a ‘multi sound’ of ‘scatterer sound’ module , I can access the name of the the specific audio file that is triggered.
Does anybody know if this is possible? It looks like it is, but my coding isn’t up to scratch so can’t figure out the correct way to come at it.
If this is not possible, it would be really useful to know what kind of information I can access with FMOD.Sound.getName, and how exactly to implement that…
(I am working in C#)