On October 1, 2026, Bose Corporation acquired Firelight Technologies, makers of FMOD Studio and the FMOD Engine. You can read more about the acquisition in the press release here.
As an FMOD user, you may have some questions, including “What is going to change?”
For Firelight Technologies, it will be business as usual. Our platform will remain open, fully supported, and available to both current and future customers. There are no planned changes to our licensing structure, support or roadmap, and Bose will invest in the continued growth of FMOD so we can keep building the tools you use to create incredible content.
We know you may have further questions, for licensed customers please contact us at sales@fmod.com. In the meantime here are some frequently asked questions:
Will developers see any changes to contracts, licensing, pricing, documentation, support, or access to FMOD tools?
No. Firelight Technologies will continue serving existing customers and the FMOD developer community as it does today.
Will Firelight continue supporting Unity, Unreal, and other platforms as it does today?
Yes. Unreal and Unity support remain unaffected, except that we expect to gain more resources to service these integrations at an even better level than before.
Are there any changes to response times, escalation paths, or support channels?
No. Firelight Technologies will continue supporting customers as it does today.
Will the existing product roadmap continue as planned?
Yes, Bose intends to continue investing in FMOD and supporting its product roadmap. There are no immediate plans to change the roadmap, and Firelight will continue serving its customers and developer community as it does today. Over time, we will actively engage with customers and developers as the business evolves and grows.