Do you have any plans to support the proper release of the Oculus audio sdk v 1.0.0+ in your UE4 integrations. It’s been out a long time now. Were there major changes in Oculus Audio SDK that are causing problems. I don’t mind recompiling the GitHub version and making some changes if you can provide any guidance. It currently tries to link in the dll’s / lib using the old naming convention ending in 64.