Hello, I’m getting this error when building on UE4 with the latest FMOD.
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for 'FMODStudio'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in FMODStudio.build.cs to override.
UATHelper: Packaging (Windows (64-bit)): Took 56.0188004s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\m-user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\X+Program+Files+Epic+Games+UE_4.25\UBT-The_Nights-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
FMOD is inside the Engine’s Plugin directory. I am using the 4.25 FMOD plugin because the 4.25+ doesn’t load at all.
If I put FMOD into my project’s Plugins folder then it fails with this.
UATHelper: Packaging (Windows (64-bit)): X:/Unreal Projects/The_Nights/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/AnimNotify_FMODPlayEvent__pf122477288.cpp(458): fatal error C1083: Cannot open include file: '../Plugins/FMODStudio/Source/FMODStudio/Classes/FMODEvent.h': No such file or directory
UATHelper: Packaging (Windows (64-bit)): [50/53] Module.NativizedAssets.3_of_3.cpp
UATHelper: Packaging (Windows (64-bit)): X:/Unreal Projects/The_Nights/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/TestCar__pf3721807828.cpp(465): fatal error C1083: Cannot open include file: '../Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAudioComponent.h': No such file or directory
Edit: It seems to fail when it’s nativizing Blueprints.
We just updated the UE4.25 and UE4.25+ plugins on our download page a couple of hours ago. Get the latest FMOD UE4 integration, make sure the file you download has “_patch1.zip” and see if your problem persists.
Hi, yes it is still happening. I uninstalled FMOD from everything, and then put the new patch1 build into the Plugins folder of my project because I still can’t get it to run from the Engine folder. It gave me an error saying that they plugin was made for another version of Unreal but it lets me recompile it. It works fine in the editor but it still errors out when building Blueprints with nativization. If I build a normal game, no nativization, it works fine.
I’m using the 4.25 integration with Unreal 4.25.1, as well as latest FMOD 2.01.
I did some more testing with other blueprints in a new clean project. It’s the same result and fails during nativization on all of the BPs. I’m sure it will fail in any other project if you guys do happen get around to testing this.