Hi everybody,
Im still beginner in Fmod so sorry if this problem looks silly but I already tried everything I know. This might be small problem but not sure. Thanks eveybody who writes for your help.
We are creating 3D open world game with lots of building interier zones. So there is outside ambience and when player goes inside I create snapshot with volume decrease on Ambience track. Im also sending reverb with this snapshot. These interier zones are in different shapes so I create multiple box collider objects with one parent. Important thing is that these colliders are overlaping. Our developer created script for this multiple collider system. When player goes through first collider everything works fine. AHDSR creates fade out of ambient sound. But when player goes through another box collider there is volume jump. Sounds like player went again into these box colliders. Automation of volume on ambience track shows same volume decrease as first time player went into box these colliders. Should I use different collider shaping method or is it possible to get rid of this aspect in Fmod ?
Thank you,
Lukas